Races
Ten peoples of Tamriel, and the permanent gift each one carries.
Last updated: 2026-09-04 1:47 PM EST.
Everyone on TamrielQuest belongs to one of the ten races of Tamriel. Your race is not decoration. Each one carries a single permanent advantage, and that advantage applies from the moment you select it.
Choosing your race
The race menu opens automatically the first time you join. Type
/races to reopen it. Click a race to claim it.
You may change race once every 24 hours. Choose deliberately. The advantage is the only quality distinguishing one race from another, and no player may hold two of them simultaneously.
The ten races
| Race | Homeland | Your permanent advantage |
|---|---|---|
| Altmer | Summerset | Haste I |
| Argonian | Black Marsh | Water Breathing |
| Bosmer | Valenwood | Jump Boost I |
| Breton | High Rock | Resistance I |
| Dunmer | Morrowind | Fire Resistance |
| Imperial | Cyrodiil | Luck I |
| Khajiit | Elsweyr | Night Vision |
| Nord | Skyrim | Two extra hearts |
| Orsimer | Orsinium | One extra armour icon |
| Redguard | Hammerfell | Speed I |
None of these advantages expires, and none of them requires renewal. This server has no race levels and no skill trees. The advantage you select on your first evening is identical to the advantage you carry a year later.
Where your race is shown
Your race appears above your head and beside your name in the player list,
inside square brackets: [Nord] Ulfric. Both surfaces update
immediately whenever you change race, so nobody ever needs to ask what you
are.
Vampires
Vampirism is already running here, and it spreads exactly as the older stories
describe. Fight a vampire, and the infection may pass to you. It develops quietly
for a while before establishing itself. After that, everything reverses. Daylight
burns you, darkness makes you quick and powerful, and ordinary food no longer
nourishes you. Blood sustains you instead, taken from the living. Type
/vampire at any moment to read your own condition. The change can
also be deliberate, in either direction. An altar of darkness grants the curse to
anyone who wants it, and an altar of light removes it from anyone who regrets it.
Vampirism is entirely separate from your race. It accompanies whichever of the ten
you selected, and it never replaces it.
Werewolves
Werewolves have not arrived yet, and we would rather state that plainly than let you search for something that is not present. No werewolf system operates on TamrielQuest today, so vampirism remains the only affliction available here. If that situation changes, this page will describe it first.
Haste I
Water Breathing
Jump Boost I
Resistance I
Fire Resistance
Luck I
Night Vision
Two extra hearts
One extra armour icon
Speed I