Magic
Ten spells, in the order you earn them.
Last updated: 2026-09-04 1:47 PM EST.
Magic is not installed on TamrielQuest yet. This page describes how it will operate once it arrives.
Cast your first spell
Every new arrival receives a novice staff. Hold it and right-click, and your hotbar becomes your spell inventory. Select a spell with the number keys, then aim and left-click to cast it.
Magicka
While you hold a staff, the bar above your hotbar displays magicka instead of experience. Every spell has a price, and the bar replenishes automatically. Each spell also recovers for several seconds after you cast it.
You may also hold a second staff in your off hand, and cast from either one as the situation demands.
The ten spells
These are the ten spells Skyrim is remembered for. You begin with the first four, and the rest unlock as your rank rises. The smaller name beneath each spell is the ordinary item it resembles in your hotbar. Spell names stay in English on every version of this page, because that is how the game itself writes them.
| Spell | What it does | Magicka | Rest | |
|---|---|---|---|---|
| Flames Fire Charge |
A stream of fire while you hold the button. It reaches five blocks. | 6 | instant | |
| Candlelight Torch |
Places a hovering light where you aim. It lasts one minute. | 12 | 3s | |
| Healing Apple |
Recovers three hearts across five seconds. Damage interrupts it. | 30 | 20s | |
| Oakflesh Oak Log |
Your skin hardens for a minute. You take one fifth less damage. | 25 | 15s | |
| Ice Spike Snowball |
Injures one target and slows it for three seconds. | 25 | 3s | |
| Conjure Familiar Bone |
Summons a wolf that fights beside you for one minute. Only one at a time. | 40 | 45s | |
| Chain Lightning Lightning Rod |
Lightning that jumps between three enemies. Best against a crowd. | 55 | 12s | |
| Fury Rotten Flesh |
One monster turns against the monsters around it for ten seconds. | 20 | 15s | |
| Fireball Blaze Powder |
Bursts where it lands and injures everything nearby. It breaks no blocks. | 60 | 10s | |
| Invisibility Glass Bottle |
Nobody can see you for twenty seconds. Damage or casting ends it. | 50 | 60s |
Learning more spells
Casting earns you spell points, and you spend them by right-clicking an arcane altar while holding your staff. Purchase every spell at your rank and you advance to the next, which increases your maximum magicka.
| Rank | Magicka | What it unlocks |
|---|---|---|
| Novice | 60 | Flames and Candlelight, then Healing and Oakflesh |
| Apprentice | 100 | Ice Spike and Conjure Familiar |
| Adept | 140 | Chain Lightning and Fury |
| Expert | 180 | Fireball |
| Master | 220 | Invisibility |
Spells also improve independently. A spell you cast frequently becomes more powerful, at no additional cost to you.
If a spell does not fire
Either your magicka is insufficient, the spell is still recovering, or you are standing on land where you have no permission to fight.