Magic

Ten spells, in the order you earn them.

Last updated: 2026-09-04 1:47 PM EST.

Magic is not installed on TamrielQuest yet. This page describes how it will operate once it arrives.

Cast your first spell

Every new arrival receives a novice staff. Hold it and right-click, and your hotbar becomes your spell inventory. Select a spell with the number keys, then aim and left-click to cast it.

Magicka

While you hold a staff, the bar above your hotbar displays magicka instead of experience. Every spell has a price, and the bar replenishes automatically. Each spell also recovers for several seconds after you cast it.

You may also hold a second staff in your off hand, and cast from either one as the situation demands.

The ten spells

These are the ten spells Skyrim is remembered for. You begin with the first four, and the rest unlock as your rank rises. The smaller name beneath each spell is the ordinary item it resembles in your hotbar. Spell names stay in English on every version of this page, because that is how the game itself writes them.

SpellWhat it doesMagickaRest
Flames
Fire Charge
A stream of fire while you hold the button. It reaches five blocks. 6 instant
Candlelight
Torch
Places a hovering light where you aim. It lasts one minute. 12 3s
Healing
Apple
Recovers three hearts across five seconds. Damage interrupts it. 30 20s
Oakflesh
Oak Log
Your skin hardens for a minute. You take one fifth less damage. 25 15s
Ice Spike
Snowball
Injures one target and slows it for three seconds. 25 3s
Conjure Familiar
Bone
Summons a wolf that fights beside you for one minute. Only one at a time. 40 45s
Chain Lightning
Lightning Rod
Lightning that jumps between three enemies. Best against a crowd. 55 12s
Fury
Rotten Flesh
One monster turns against the monsters around it for ten seconds. 20 15s
Fireball
Blaze Powder
Bursts where it lands and injures everything nearby. It breaks no blocks. 60 10s
Invisibility
Glass Bottle
Nobody can see you for twenty seconds. Damage or casting ends it. 50 60s

Learning more spells

Casting earns you spell points, and you spend them by right-clicking an arcane altar while holding your staff. Purchase every spell at your rank and you advance to the next, which increases your maximum magicka.

RankMagickaWhat it unlocks
Novice60Flames and Candlelight, then Healing and Oakflesh
Apprentice100Ice Spike and Conjure Familiar
Adept140Chain Lightning and Fury
Expert180Fireball
Master220Invisibility

Spells also improve independently. A spell you cast frequently becomes more powerful, at no additional cost to you.

If a spell does not fire

Either your magicka is insufficient, the spell is still recovering, or you are standing on land where you have no permission to fight.