NPCs

Characters your town creates, standing on its own claimed land.

Last updated: 2026-09-07 1:27 PM EDT.

An NPC is a permanent character that stands wherever you position it. It wears a real player's skin, it turns to face you, and it delivers one line of dialogue when you right click it. One command creates it, and armour, a coloured outline, a size and a pose follow afterwards.

What you need

You need a town, because an NPC may only occupy land your town has claimed. Only the mayor and town officers may position or alter one.

The allowance belongs to the town: ten NPCs for each resident. Recruiting another resident raises that number permanently, somebody leaving lowers it, and removing an NPC immediately restores its allowance.

Any resident may run /npc list and /npc info. Every command applies to your own town only, so nobody can read, alter, move or visit another town's NPCs.

Create one

Stand where it should appear, then type /npc create Podrick. That single word becomes three things at once: its identity in later commands, the name above its head, and its skin.

Use one word of letters, numbers, hyphens or underscores, up to thirty two characters. The name also has to be free across the whole server, so one another town has already claimed is refused. If it belongs to no real Minecraft account the character simply wears the ordinary skin.

Then give it a line of dialogue:

/npc prompt Podrick Welcome to my shop, traveller.

Names and dialogue pass the same word filter chat does, so barred language is refused rather than hidden. Angle brackets and percent signs around a word are refused as well, because both would change how the finished text appears.

Dress it

Hold an item and type /npc equip Podrick chest. The NPC receives a copy, your original item remains in your hand, and an empty hand clears that slot.

The copy carries everything the original did, so armour trims and enchantments survive. A banner in the head slot becomes a banner hat, which is the simplest method of dressing a guard in your town's colours.

Where it looks

/npc look Podrick follow turns it toward whoever approaches. random allows it to glance around independently, and spin rotates it slowly on the spot.

fixed is the precise option. Stand exactly where you want the NPC to stare, then type /npc look Podrick fixed. It measures the angle to your eyes and maintains it, so a guard can watch a doorway, a counter or the road into your town.

Give it a routine

An NPC no longer has to stand still. /npc idle Podrick bob gives it a small movement on the spot, and /npc sit Podrick on sits it down on whatever it stands on, so put it on a chair or a step first.

To make it walk, stand at each point of its path and type /npc route Podrick add. Every point has to be on your town's land and within forty eight blocks of the one before, and a route holds up to eight. Then /npc walk Podrick loop sends it round and round, once walks the path a single time, and wander picks the points at random. /npc speed Podrick 125 makes it walk a quarter faster, and 75 a quarter slower.

A schedule follows the game clock rather than the real one. /npc schedule Podrick day walk and /npc schedule Podrick night still give a guard a beat by day and a post by night. A routine can only change what the NPC does, not how it looks, so it cannot sit down or vanish at night by itself.

Show it off

/npc publish Podrick announces the NPC to Discord as a parchment card, which any resident may do. The card draws the whole character in its armour and prints its name, its town and the words it speaks.

Each player may publish one card a day, the same allowance a book or a map carries. Publishing the same NPC again after a change spends that day's card.

When one disappears

An NPC belongs to the town, never to the player who placed it. Three rules follow from that, and every one of them is deliberate:

Note that a town in ruin has already lost its NPCs. Reclaiming it restores the land and the buildings, and the characters have to be placed again.

Leaving the town removes nothing: the NPCs you created remain, and the town maintains them. Renaming it changes nothing either.

Every command

Each command names the NPC first, and Tab completes them. Only list, info and publish are open to every resident, and the rest belong to the mayor and the officers.

CommandResult
/npc create <name>Places an NPC wearing that player's name and skin.
/npc listLists your town's NPCs.
/npc infoShows everything about one.
/npc prompt <words>Sets what it says. clear silences it.
/npc name <new name>Changes the name above its head.
/npc skin <player>Copies another player's skin.
/npc equip <slot>Wears what you hold. Slots: hand, offhand, head, chest, legs, feet.
/npc look <mode>follow, fixed, random or spin.
/npc colour <colour>Colours the name above its head. default restores it.
/npc scale <size>0.85 to 1.15. Normal is 1.
/npc pose <pose>standing, sneaking, sitting, sleeping or swimming.
/npc invisible onHides the body. The armour still shows.
/npc burning onWraps it in harmless flames.
/npc idle <bob|sway|still>Gives it a small movement on the spot, so it does not look like a statue.
/npc sit onSits it down. Stand it on a chair or a step first. off stands it up.
/npc talkstyle nodMoves its head while it speaks. still keeps it still.
/npc schedule <time> <action>Sets a routine on the game clock. Times: dawn, day, dusk, night. Actions: idle, still, look, spin, walk, wander. clear removes it.
/npc route addAdds where you stand as a point on its path. Up to eight points, all on your town's land. Also list and clear.
/npc walk <loop|once|wander|stop>Walks its route round and round, once, or between random points. Needs two or more route points.
/npc speed <75-125>How fast it walks, as a percent of normal. You can only set 75 to 125. Normal is 100. reset goes back. Shows only on an NPC with a route.
/npc moveMoves it to where you stand.
/npc publishPosts it to Discord as a parchment card.
/npc removeRemoves it permanently.